John explains how SEGA are putting the player at the heart of their commercial content strategy, measuring engagement and ultimately developing a shared revenue model with the player community Interview - John Clark - (SVP Commercial Publishing) SEGA This SEGA Europe interview below is relevant to future COH community engagement Skins alone won't be enough, especially not without CSGO gambling/trading. I tried to wake up Relic in the War spoils closed beta to how important this could be to COH/DoW. GeneralsGentlemen RTS Podcast: Command and Conquer and Crappy RTS GamesĪt 1:50:20 GG talks about audio microtransactions/announcer packs. Sorry long post, but it's important to understanding there's a bigger picture. Another good reason to love Relic games audio immersion. Other features include visual enhancements, unit adjustment, and faction rebalancing.ĭon’t worry if you don’t have a copy of the core title, because despite being a new add-on, Company of Heroes 2: The British Forces won’t require an installed copy of the original.Great job extracting the audio files. The former is all about aggression and extreme offensive maneuvering, while the latter puts emphasis on heavily fortified defenses. Players will be able to choose between two separate branches in the tech tree: The Hammer and The Anvil. The armies of Great Britain take center stage along with 15 different unit types, six commanders, and eight new maps recreating historically accurate locations from the European Theater of World War II. Sega and Relic Entertainment are getting ready to expand the Company of Heroes series once more with Company of Heroes 2: The British Forces.ĭue out on PC worldwide this September, the third standalone expansion pack has Relic focusing once again on the multiplayer mode.
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